Video installationOutput mounted on the wall, photo paper framed
The wind, which contains time and space, is also invisible. In games and virtual spaces, not only does wind not exist, but people don’t need to blink. I photographed the moment when a video game character blinks, and this image only has meaning in time and space because it attaches to the physicality of the viewer. This wind blows somewhere along with people’s viewing, making two dimensions that could not meet each other be encountered together.